Joe Rodge is dead.
Last time I saw him online battle.net or anything else he was ordering a shit ton of pills.
Hasn’t been on since, so, I believe he is dead.
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Joe Rodge is dead.
Last time I saw him online battle.net or anything else he was ordering a shit ton of pills.
Hasn’t been on since, so, I believe he is dead.
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Been a bit busy this last week. I’ll top the site off this weekend with a lot of new stuff from around the community. I’ll keep everyone posted.
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Download: Strategy (AI 0.42)
Download: SC2 Launcher 2.3.1
HOW TO USE:
1) Use SC2Launcher 2.3.1
2) Delete everything inside \Plugins\
3) Copy AI to \Mods\AI Name\TriggerLibs\
4) Select AI as Mod in the launcher
Strategy AI 0.42 is an up and coming Starcraft II AI script that is becoming a public favorite. This latest version updates the AI Script to be compatible with Patch 10. There are some bugs, of course, but they will probably be hammered out by the next release. This is just one version instead of three like usual. This has normal mineral gains.
If you would like to increase mineral gains to 1.5x, 2.0x or more just open Protoss.galaxy, Zerg.galaxy, Terran.galaxy and look for:
AIHarvestBonus(player, 1.0);
Change the 1.0 to 1.5, 2.0, etc. 2.0 = A double mineral gain.
Remember to edit all three races if you want them all to recieve the bonus.
This AI script has some pretty advanced attack/countering strategies. This is an AI I’ll be keeping my eye on. I expect many more good things to come in the future.
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Download: GreenTeaAI (0.42)
GreenTeaAI 0.42 is a widely used Starcraft II AI script that now works with Patch 10. This version is not as great as the previous version because of the massive changes that arrived with Patch 10. The creator is hard at work to fix all of the issues. Especially the expansion problems.
Currently Terran Only
For the new engine of starcraft 2 in patch 10, it has taken a long time to develop a compatible versions. There are some big issues with the AI; especially the expand and drop problem.
Use Starcraft II launcher 2.3.1 to load the AI
Delete all file dll files in Plugin folder.
Extract and copy Green Tea 0.42 to the Mod folder
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It’s been some time since my last diary, but the past few weeks have been so lazy, so blazy, so all-around hazy, that this morning is the first chance I’ve had to record the chaos of my recent past. Some quick updates: I have (finally) found a job and moved out of my uncle’s house, leaving behind three pairs of socks and a lingering weed stench in the upstairs bathroom. I have also been formally invited to the Starcraft II Beta, and I’ve subsequently received an additional beta key to pass along to a friend. This week’s stories will feature my friend J-Feath and I as we play on the two accounts, respectively named VERYPHENIS and NOTGHEY.
L33t strats bro, l33t strats
If you’ve read any of my earlier posts, you’ll know that I strongly recommend a heavy dose of THC for any variation of Starcraft. Luckily for me, J-Feath is a world-renowned spliff roller. He spent two years in Switzerland studying the craft; watching him break up his weed, pepper it with tobacco and roll the entire thing into a clean, crisp cylinder is like watching a fine ballet. Smoking it like, it’s like… well, it’s like getting high as shit.
We usually play 2-3 games between spliffs, and the transition is usually smooth, unless I get it into my head to play a quick 1v1 while J-Feath rolls one up. The problem? J is just too damn fast, and not every game can be won in four minutes. Most recently, I had a match start just as J was putting the finishing touches on a spliff, and I knew that I could try his patience for roughly two minutes before he would spark the joint and I would miss out. So, I immediately began talking loads of shit to my opponent. “I got l33t strats,” I told him. “You gonna get FUCKED.” I then took all of my probes, rushed his probes, and lost. “Damn,” I said. “Good fucking game!” Needless to say, I successfully Fitz-rushed the spliff.
Sendin’ out a scout
The problem with smoking spliffs compared to bowls is the incredible tobacco high that can accompany them. I have a bad habit of hitting spliffs like they were going out of style, inhaling far more of the head-spinning tabacco than I usually care to indulge in. The result is that, after getting a little too excited on the spliff, I begin a match with my head spinning like a bowling ball on ice.
A couple days ago, I was suffering from this wacky-tabacky syndrome. I was puttering along just fine in my base, building everything I needed to (though a few seconds slower than normal), and as per my usual plan, I sent a drone to scout the opposing team.
Then the spins came on, heavy and fast, and I had to squeeze my eyelids closed to shake the feeling. I realized I sent my probe in the wrong direction, and I rerouted it to the closest enemy’s base.
“What noobs,” I told J, who played on the computer directly next to me (yes, we have two computers set up side by side. We are nerds). “This bitch doesn’t even have a Spawning Pool up yet.”
I massed a few Zerglings for an early rush and then sent them to the location of my probe. Instead of running out of my base, though, they ran to the very back end of it. “Man this path-finding is broken or something,” I said, choking out a belch.
“Uh,” J said, and his tone was enough. I double-checked the location of my probe and realized that, yes, I had sent my probe back into my own base. The bitch without a Spawning Pool? Yep, that was me. J-Feath and I laughed our asses off, lost, and smoked yet another spliff.
You win some, you lose like, 30
In all honesty, J-Feath and I make a pretty terrible team. It is possible to be over-blazed for serious 2v2 Starcraft, and I think we manage to cross that line every time we hang out. Still, we gain some victories, and they feel fan-fucking-tastic.
While winning as Random has a certain pizazz to it (it’s like having a large cock and wearing really tight pants), we tend to fair better when we play several matches as consistent races. Most recently, I played Terran while J-Feath went Protoss. Void Rays, an early Protoss air unit, are extremely overpowered at this point in the game, so J-Feath usually goes for those. On my end, I opt for about 1,000 upgraded Vikings, which can pretty much toast anything as long as you mass them before the enemy rolls out Battlecruisers, or a similar third-tier unit.
Most often, though, we’ve been wailing as our defeat comes rolling in, some 100-odd units deep, tearing our blazily constructed bases to pieces. There are various cries of defeat, all of them ridiculous, but the shrillest seems to be one that we’ve been saying over and over during crushing defeats: “Ohhhhhh, Honey! Stop! My pussy hurts!”
Rfitz out.
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Download: SC2Map Hack v0.1k
SC2MapHack v0.1k is a Starcraft II map hack that works with Patch 10. It is a basic maphack and works well. This works on the Starcraft II Beta battle.net.
How to use it:
Extrace SC2Maphack.zip to any folder (once!)
Start Starcraft 2
Load Maphack (before joining a game!) You will hear a “Beep” if it loaded successfully.
SC2MapHack Version 0.1k -
. Updated to Version 0.11.0.15133
. Disabled Auto-Mine/Auto-queue (due to heavy internal SC2 changes/lack of time).
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Download: Starcraft II Custom Map Patcher 2.1
SC2 Custom Map Patcher is a tool that allows you to play custom map on Battle.net. (EACH PLAYERS MUST DO THAT) Do this process for all the friends you want to play with:
ALL PLAYERS WHO WANT TO DO THIS must have this tool and the map they want to play.
After joining to the room party, they need to patch the map with the tool. Then, after check all players did that, start the game.
* Create the map “Lost Temple” on Battle.net and everyone join it
* Launch the map patcher
* Select the map you want to play and click “Patch”
* Go back to SC2 and start the game
How to use:
You can play your maps online! Its really tricky and requires anyone who plays with you to do this trick too.
NOTE: The map file that you use with the editor is the same thing as the map file you play with, it just has a different file extension)
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I’ve got 5 Starcraft II beta keys left. If anyone wants an invite leave a reply. This is for your own permanent beta account.
Register to the site and i’ll message you the key. I’ll edit this post as the count goes down.
Edit: I’m out guys!! I have a bunch of battle.net accounts. When I get the next batch I will inform everyone!
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Download: Aiur AI 2.0 Alpha 12
Download: Starcraft II Launcher 2.3.1
Aiur AI 2.0 Alpha 12 has been released. This is the first working Starcraft II AI Script for patch 10. The AI has a few issues but I am pretty confident the creator will have them worked out soon. Here are some author notes below:
HOW TO USE:
1) Use SC2Launcher 2.3.1
2) Delete everything inside \Plugins\
3) Copy AI to \Mods\AI Name\TriggerLibs\
4) Select AI as Mod in the launcher
Remember to change maps when you see bugs. AIs will often behave differently (and come with different strengths) on different maps.
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Alpha 12 is out. Compatible with patch 10.
DO NOT mix it with any other AIs. Because all other AIs are NOT compatible with patch 10.
One issue: in patch 10 the new API won’t move peons to expansions in many cases, which is terrible. I don’t know any easy fixes.
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Download: Starcraft II 21 Maps – Patch 10 Maps
This Starcraft II map pack contains all of the Starcraft II Beta maps. This pack contains the new Patch 10 maps. This pack also contains Mac OSX maps.
Blistering Sands
Desert Oasis
Scrap Station
Steppes of War
Kulas Ravine
Lost Temple
Metalopolis
Shakuras Plateau
Twilight Fortress
Arid Wastes
Coalition
Decena
Incineration Zone
Scorched Haven
New Patch 10 Maps:
Arid Wastes
Coalition
Decena
Incineration Zone
Scorched Haven
The AI Already Added Maps:
2 Player Maps (You and 1x AI):
Blistering Sands: (2) – AI
Desert Oasis: (2) – AI
Scrap Station: (2) – AI
Steppes of War: (2) – AI
Kulas Ravine: (4) – AI
Lost Temple: (4) – AI
Metalopolis: (4) – AI
Shakuras Plateau: (4) – AI
Twilight Fortress: (4) – AI
4 Player Maps (You and 3x AI):
Kulas Ravine: (4) – AI
Lost Temple: (4) – AI
Metalopolis: (4) – AI
Shakuras Plateau: (4)
Twilight Fortress: (4) – AI
5 Player Maps (You and 4x AI):
Metalopolis: (6) – AI – Metalopolis (4x).rar
6 Player Maps (You and 5x AI):
Metalopolis
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